In most RTS games the majority of the match is spent amassing forces and securing additional resources to begin a final push into the enemy’s base. Players place their units & buildings in strategic locations right off the bat, and when the time comes they simply send their units to the designated targets and engage in the action they want. There is no economic or micro management to speak of in DEFCON. The group of players are split up into North America, Latin America, Europe, Africa, Russia, and Asia, and from there the game begins to get a bit more interesting. Having the ability to ally with others during a match can prove to be the downfall of a player as in the final moments of the game the person they thought of as a friend slips the dagger into their back to ensure he is the sole victor. Without the need for resource management, all players can freely focus on the annihilation of their opponents in a game that pits players in both a physical and psychological PVP match-up. Achieving this goal however, is far more difficult than it may seem. The goal is quite simple: cause enough mass destruction on a global scale – using missiles, navy ships, and aircraft only – while attempting to protect your own cities from enemy attacks. Robert Oppenheimer as he witnessed the successful testing of the atom bomb on July 16, 1945.ĭEFCON is global thermonuclear war strategy game inspired by the Cold War era (specifically 1983’s WarGames). “Now I am become Death, destroyer of worlds.” -The Bhagavad Gita
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